landscapeR - Categorical Landscape Simulation Facility
Simulates categorical maps on actual geographical realms,
starting from either empty landscapes or landscapes provided by
the user (e.g. land use maps). Allows to tweak or create
landscapes while retaining a high degree of control on its
features, without the hassle of specifying each location
attribute. In this it differs from other tools which generate
null or neutral landscapes in a theoretical space. The basic
algorithm currently implemented uses a simple agent
style/cellular automata growth model, with no rules (apart from
areas of exclusion) and von Neumann neighbourhood (four cells,
aka Rook case). Outputs are raster dataset exportable to any
common GIS format.